﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GameFramework.Data;
using GameFramework.DataTable;

namespace TowerDefence_Zombie.Data
{
    public class ProjectileData
    {
        public float Damage
        {
            get;
            set;
        }

        public float SlowRate
        {
            get;
            set;
        }

        public float ContinuousDamage
        {
            get;
            set;
        }

        public ProjectileData(float damage, float slowRate, float continuousDamage)
        {
            Damage = damage;
            SlowRate = slowRate;
            ContinuousDamage = continuousDamage;
        }
    }
}

